Cavity Busters Update 37 - giant update long over due for itch. Sorry
Cavity Busters » Devlog
Hello everyone! "This is just a small update to address a few bugs and polish a few things" is what I was originally going to say. But really it's: This is just a small update to address a few bugs and polish a few things AND add a bunch of upgrades AND add a new game mode AND add a new mini boss. So not so small. Wew. Sometimes, things just get out of hand. Anyways, onwards!
First, whats new:
- add 18 new upgrades bringing the total to 300!
- added a new mini boss
- added a new game mode: Alt hard mode
- item rooms now have a chance to spawn two items and you'll only be able to pick one
- added badges for each gummy to indicate what type of wins they've achieved
- added 15 new tooth caps
- added ui for glass heart disease
- added ui for monster juice
- updated the pause screen to be much cleaner I think
- added small fx to collectible and bestiary screens
- updated the title logo to a higher resolution
Fixes and balances
- mgs bosses phases were buffed a tad
- the environment you see when you jump was thinned out a little
- fixed a bug where harvesting a tuumor that had pokey hat tied to it would not clear the items effect
- in the options menu, shot gum option 3 is now called main
- filling gummy shoot sound fx volume was lowered
- fixed a number of bugs tied to pausing the game and opening the map
- the disease curer has different dialogue if you are playing as shumppy gummy
- fixed a bug where restarting dig mode would not give player shovels
- put a max limit on bouncy bullets
- fixed a bug where the wall on top is buggy when digging
- fixed a bug where arrow head enemy would not bounce off walls properly
- fixed an audio bug with the player walking sound
- fix bug with filling gummy shooting jump shots when not jumping
- polished map icons
- polished a few ui icons
- fixed being able teleport out of crystal shard fight
- fixed a couple typos (i know right)
- brain jar enemy is harder when by itself
- hatchling boss now only drops one upgrade
- fixed a bug where erach the arachnid could get out of the room
- shmupy gummy was balanced a tad
- fixed a bug where restarting a run in a loop would still retain loop traits
- fixed a bug where restarting a run would reward a crown tooth
- fixed a bug where tooth gummy would take damage when performing a charged shot
- fixed a bug where you could be killed by poison when trasitioning to the end screen
I'm gonna keep working on this game until get sick of it I guess :P Hey. As always. Thank you for playing. Thank you for putting up with my shenanigans and poor video game making skills. Have fun, and let me know what breaks.
Peace!
Space
Files
Cavity_Busters37_7_non_steam.zip 137 MB
Mar 06, 2024
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Cavity Busters
Gritty tooth-punk rogue-lite funs, with a few pretty good puns.
Status | Released |
Author | SpaceMyFriend |
Genre | Action |
Tags | 2D, Bullet Hell, GameMaker, Procedural Generation, Roguelike, Roguelite, Shoot 'Em Up, Singleplayer, Twin Stick Shooter, weird |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls, Interactive tutorial |
More posts
- Cavity Busters Update 35 hotfixes 1-8May 28, 2022
- Cavity Busters Leaving Early Access UpdateMar 18, 2022
- Cavity Busters Shmupdate UpdateJan 14, 2022
- Cavity Busters Update 30Sep 24, 2021
- Cavity Busters Update 25-28May 14, 2021
- Cavity Busters Update 24Mar 19, 2021
- Cavity Busters Update 23Mar 05, 2021
- Cavity Busters Update 22Feb 19, 2021
- Cavity Busters Update 21Feb 05, 2021
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